Wednesday, 21 September 2011

Glossary


Diegetic sound: This is when a character in the scene can hear the music or sound


Non - Diegetic: This is when the character can not hear the music or sound but the audience can

Ambient: This is a style of instrumental music with electronic textures and no persistent beat, used to create or enhance a mood or atmosphere

SFX: This stands for sound effects

Mood: This means to set the mood of the scene with a piece of music or sound

Tone: A musical sound, esp. one of a definite pitch and character

Genre: A music genre is a categorical and typological construct that identifies musical sounds as belonging to a particular category and type of music that can be distinguished from other types of music

Theme Music: Theme music is a piece of music which is given to a character in a program, video game or even a radio show

Voice over: this is piece of narration in a movie or broadcast, not accompanied by an image of the speaker

Musical Score: can be the most memorable part of a film. This task falls to the composer, who will create an original score – or in some cases a music editor, when the score is made up of commercial recordings

Synchronous sound: this is when a sound effect is matched with another technical event or action-this reinforces the effect

Asynchronous sound: this is a sound which is indigenous to the action but not precisely synchronized with the action

Contrapuntal: this is the relationship between two or more voices that are independent in contour and rhythm and are harmonically interdependent

Silence: Silence is the relative or total lack of audible sound. By analogy, the word silence may also refer to any absence of communication, even in media other than speech. Silence is also used as total communication, in reference to non verbal communication and spiritual connection.

Selective sound: The removal of some sounds and the retention of others to make significant sounds more recognizable, or for dramatic effect

Sound bridges: at the beginning of a scene, the sound from the previous scene carries over briefly before the sound from the new scene begins

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